Geometric properties of an isovist provide a measure of the perceived spatiality from a defined ‘point of view’. As such they provide the basis for explorative movement, based on realtime numeric derivation of directional goals. Below we demonstrate three different movement strategies established in this manner. (above) Movement towards the perceived axial centroid of an unexplored space (axial movement). (above) Movement towards the nearest point on a perceived occluded edge of an unexplored space (proximal movement). (above) Movement towards the […]
Typical spectral graph results from the methods shown in the below films can be viewed here. A complete re-write of the realtime isovist agents code into c++ has facilitated more complex isovist modelling and realtime analysis extracts. An updated version of the previously demonstrated movement within and perception of real plan space in realtime is shown above; below follow illustrations of new capabilities. As a secondary level, transparent barriers to movement can now be modelled and isovists related to vision […]
A conversion of the isovist-agent software into c++ has led to a number of performance improvements. As a result new complexities of isovist analysis can be calculated and recorded in realtime. This includes reflection and projection of spatial depth; ie mirror and glazing surfaces, as well as barriers and mobile elements. A plan of the Soane Museum in London is being used as a test analysis for the system. These images illustrate different ‘spectral’ recordings of the spatial depths perceived […]
Latest test outputs from an ongoing piece of research. The spectral chart produced shows the accumulative isovist mapping of autonomous spatial agents progressing in real-time through the archaeological plan of the ancient Cretan palace of Malia. Other record formats are also demonstrated. Each agents is capable of recognising the characteristics of its neighbours (displayed as modulated colours of isovist) and reacting to them. Social behaviours of seeking, following and fleeing contact are apparent as the agents collectively explore the palace […]
Second implementation and testing of a species of autonomously visual spatial agents within an active digital environment. This demonstrates ability to deal with a high degree of complexity and activity within the context whilst achieving successful pathseeking behaviours based upon long-distance vision. This approach uses a raytrace mechanic basis for the generation and resolution of the isovist.
Prototype testing of the responsiveness of high resolution, autonomously visual spatial agents within an active digital environment. This approach uses a geometric basis for the resolution and intersectional calculations of each agent’s ‘isovist’ or visual field, leading to successful pathseeking behaviours.
Study of multiple generations of autonomous spatial agents progressing through a real-time reconfiguring maze-matrix. ‘Doors’ in this opened or closed depending on maze-inherent desires over occupation levels. Those that tended towards closure are illustrated as ‘walls’. Dependent on the desire sets exhibited by the maze, different ‘wall’ structures were observed. These can be related back to archetypal plan forms, suggesting an emergent occupational basis for common architectural devices.
Study of an autonomous spatial agent progressing through a real-time reconfiguring maze-matrix. Agent behaviours changed in response to modulation of individual spatial ‘desires’ and the ‘discovered’ or observed changing environment. Dependent on variation and combination of desire sets, different movement typologies can be categorised; these have a direct relation back to ancient labyrinth form elements. An emergent, emotive root for the occupation and understanding of spatialities is implied.