The Generative Folly was a week long building workshop with students from the Canterbury School of Architecture’s Third year Interior Architecture and Design BA and the MA Architecture courses. It was run in collaboration with Hanif Kara from Structural Engineers AKT II to come up with design solutions for the deployment of a repetitive timber module. 130 elements were prefabricated in the Canterbury workshop and over a week students developed competitive proposals, carried out structural tests and finally collaboratively assembled […]
A large scale interactive installation designed and produced for the UK WWF charity. WWF’s brief called for four unique ‘zones’ (Forest, Freshwater, Marine and Wildlife) in which visitors to their new headquarters could experience and engage with their work across the globe. Each zone was detailed to reflect aspects of their theme and fabricated from sustainable timber using advanced CnC techniques by specialist joiners Millimetre. The project was designed, project managed and installed with Jason Bruges Studio and opened by […]
Concept design for a ‘pop-up’ local library box to be installed in disused retail units. Rather than simply focussing on the materiel of books, the solution targets programmatic affordance, with projective and interactive surfaces, acoustic treatments that double as re-configurable seating seating and high density book storage and ‘vending’.
Micro-Installation produced for Bompass and Parr in 2010 as part of their exhibition and venue ‘The Complete History of Food’. A ‘bioresponsive jelly’ was made to pulse in time with the observer’s heat-beat, providing an instant and amusing interaction as they ate it. It is suprising what people will willingly push their fingers into.
A large installation constructed in a warehouse near Euston, London, in 2009, ‘The Switching Labyrinth’ provided a framework for two weeks of real-time interactive experimentation and observation. 250 metres of black curtains constructed a wrapping of pathways around a central ‘room’, where sliding curtain ‘doors’ periodically shifted, ‘switching’ openings to offer alternative entrance and exits. As an occupant navigated and learnt about the installation, it too observed them, learing about how it was explored and unilaterally modulating its entangling paths […]
The Epigenetic Object was a mobile that performed and whistled noisily to attract attention, inflating in gratification when petted. Coded behaviours combined with the latent epigenetic qualities of the mobile’s body to produce a continually novel and playful sequence of form and dialogue with the observer. The ambiguities of this encounter were deliberately emphasised with the use of an androgynous yet strangely appealing doll’s head at the centre of the piece.